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This classic on games and how to play them intelligently is being re-issued in a new, four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words, which wangle wonderfully winning ways. In Volume 1, the authors do the Spade Work, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies.
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 4, the authors present a Diamond of a find, covering one-player games such as Solitaire.
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 2, the authors have a Change of Heart, bending the rules established in Volume 1 to apply them to games such as Cut-cake and Loopy Hackenbush. From the Table of Contents: - If You Can't Beat 'Em, Join 'Em! - Hot Bottles Followed by Cold Wars - Games Infinite and Indefinite - Games Eternal--Games Entailed - Survival in the Lost World
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 2, the authors have a Change of Heart, bending the rules established in Volume 1 to apply them to games such as Cut-cake and Loopy Hackenbush. From the Table of Contents: - If You Can't Beat 'Em, Join 'Em! - Hot Bottles Followed by Cold Wars - Games Infinite and Indefinite - Games Eternal--Games Entailed - Survival in the Lost World
This classic on games and how to play them intelligently is being re-issued in a new, four volume edition. This book has laid the foundation to a mathematical approach to playing games. The wise authors wield witty words, which wangle wonderfully winning ways. In Volume 1, the authors do the Spade Work, presenting theories and techniques to "dissect" games of varied structures and formats in order to develop winning strategies.
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 4, the authors present a Diamond of a find, covering one-player games such as Solitaire.
Mathematicians and non-mathematicians alike have long been fascinated by geometrical problems, particularly those that are intuitive in the sense of being easy to state, perhaps with the aid of a simple diagram. Each section in the book describes a problem or a group of related problems. Usually the problems are capable of generalization of variation in many directions. The book can be appreciated at many levels and is intended for everyone from amateurs to research mathematicians.
Mathematicians and non-mathematicians alike have long been fascinated by geometrical problems, particularly those that are intuitive in the sense of being easy to state, perhaps with the aid of a simple diagram. Each section in the book describes a problem or a group of related problems. Usually the problems are capable of generalization of variation in many directions. The book can be appreciated at many levels and is intended for everyone from amateurs to research mathematicians.
Im zweiten Band, Baumchen-wechsle-dich" geht es vorwiegend um verschiedene Formen zusammengesetzter Spiele.
2 3 5 7 d =1 4 6 d =1 2 3 4 5 6 7 3 3 d d d d 1 2 1 2 00 01 002 04 10 05 05 05 01 11 05 002 II 002 051 02 02 022 12 024 026 03 02 022 022 034 06 06 13 022 07 04 017 04 017 044 045 14 05 051 15 05 054 055 51 51 06 06 06 06 064 064 064 16 07 07 07 07 44 44 44 44 17 57 45 20 31 71 05 30 05 05 05 05 05 05 05 31 21 05 71 204 205 206 207 31 71 71 31 71 71 22 22 26 26 224 226 32 32 72 72 324 72 72 23 22 26 224 224 226 226 33 26 26 26 26 24 71 05 71 244 245 34 34 342 344 346 25 71 05 71 244 245 244 245 35 4-3 75 75 26 26 26 26 264 264 264 36 36 362 364 366 264 27 26 26 26 264 264 264 37 332 64 40 07 07 07 404 404 404 50 05 05 05 05 05 05 05 41 17 173 173 414 416 51 51 512 51 51 157 157 42 07 07 07 404 404 404 404 52 52 52 52 524 524 524 43 17 173 173 414 414 416 416 53 53 532 57 57 536
Der vierte Band ,,Solitairspiele" behandelt Ein-Personen-Spiele mit Ausnahme von Schach, Go etc. Ein Hauptteil ist dem beruhmten ,,Game of Life" gewidmet.
Der dritte Band ,,Fallstudien" bietet eine Fulle von speziellen Beispielen.
Combinatorics, or the art and science of counting, is a vibrant and active area of pure mathematical research with many applications. The Unity of Combinatorics succeeds in showing that the many facets of combinatorics are not merely isolated instances of clever tricks but that they have numerous connections and threads weaving them together to form a beautifully patterned tapestry of ideas. Topics include combinatorial designs, combinatorial games, matroids, difference sets, Fibonacci numbers, finite geometries, Pascal's triangle, Penrose tilings, error-correcting codes, and many others. Anyone with an interest in mathematics, professional or recreational, will be sure to find this book both enlightening and enjoyable. Few mathematicians have been as active in this area as Richard Guy, now in his eighth decade of mathematical productivity. Guy is the author of over 300 papers and twelve books in geometry, number theory, graph theory, and combinatorics. In addition to being a life-long number-theorist and combinatorialist, Guy's co-author, Ezra Brown, is a multi-award-winning expository writer. Together, Guy and Brown have produced a book that, in the spirit of the founding words of the Carus book series, is accessible ""not only to mathematicians but to scientific workers and others with a modest mathematical background.
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